But while my escorts bickered among themselves, I was completely enthralled by the world. The gameplay demo I played began with a boat ride where I learned that Ryas was being taken to Dawn's Grasp, which he didn't seem too happy about. The game is set in the same universe as Aloy's adventures, but players are cast as Ryas, a Shadow Carja who, for some reason, has been busted out of prison. Horizon Call of the Mountain is an impressive showpiece that makes compelling cases for pretty much every new hardware design and engineering choice made for the PSVR 2. As a result, the distinction between VR experiences that you can have on a PSVR 2 and most other headsets is much more noticeable, which brings us back to that Jurassic Park moment. The difference now is that said console-PlayStation 5-is markedly more powerful than what the original PSVR had to work with. With PSVR 2, Sony's goal seems to be to push that sense of immersion much deeper.Ī core strength of PSVR 2, like its predecessor, is that it is powered by a PlayStation console. And that doesn't sound like much, but it's enough to experience a game with a level of intimacy that's not possible when holding a controller and sitting a few feet away from a screen. It features better displays, utilizes more powerful hardware, and improves the overall user experience. It's a piece of hardware that uses Sony's own learnings, as well as what it has seen competitors do, to inch the technology forward. Iteration is very much the name of the game when it comes to PSVR 2. Now Playing: PSVR2 And Horizon Call of the Mountain Are Impressive So, the task now becomes doing it better and hoping that small steps of iteration can be as meaningful in realizing that potential as the giant leaps of innovation that created it.īy clicking 'enter', you agree to GameSpot's But what hasn't changed is the potential that made VR so exciting in the first place, which largely remains unfulfilled. Now, VR headsets are just another entertainment device vying for your time, attention, and money. Between Valve's Index, HTC's Vive, and Oculus' lightweight, cordless Quest 2, VR not only became a reality, but an affordable and convenient one.Īll this is to say that, in a relatively short period of time, VR went from an exciting future to an ordinary present and, in many ways, lost its luster in the process. But its momentum dissipated, and its ubiquity took it from being the conversation to just part of a conversation, and a relatively small one at that. For a while, VR was all anyone could talk about-an exciting evolutionary step for gaming. It caught me by surprise because, honestly, I've cooled off on VR quite significantly. The opening of my Horizon Call of the Mountain demo for PlayStation VR 2 was a genuine "Welcome… to Jurassic Park" moment.
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